Program
  • 😊Welcome
    • Update Overview
  • 🌐INTRODUCTION
    • What is Future Leaders?
      • Our Program
      • Method
      • Program Aims
    • Integrity and Commitments
    • How to make the most of it?
  • 🛠️Toolbox
    • Processes
      • Check-in / Check-out
      • My practice
      • Open Space
      • Group alignment
      • Team alignment
      • IDOARRT (meeting design)
    • Group Experiences
      • Commitment ceremony
      • Fishbowl
    • Play // Energizers
      • Zip, Zap, Boing
      • The Shouting Game
      • Sheriff
      • Start/stop
      • Rock, Paper, Scissor Championship
      • Mazunga!
      • Go Bananas
      • Donkey
      • Drawing Game
      • Swarming Sound Orchestra
      • Lightning Rod
  • 🙋‍♀️ Self
    • Introduction
      • Concepts - Self
      • Habits of mind - Self
        • Mindsets / Habits of mind
    • Tasks and experiences
      • Welcome to Future Leaders Participants Experience
      • Self-board
      • Group feedback
      • Future context
      • Define Success
      • Energy
      • Personal needs
      • Values
        • List of Values
      • The science of learning
      • Narrative
      • Thoughts
      • Feelings
      • Resistance
      • Habits
      • Agency
      • Leeway
      • Cognitive Problem solving
      • Acceptance
      • Test: Self-leadership assessment
  • 🤼‍♂️ Relations
    • Introduction
      • Concepts - Relations
      • Habits of mind - Relations
    • Tasks and experiences
      • Relationship mapping
      • Levels of listening
      • Trust
      • Eye gazing
      • Power-base
      • Healthy conflict
      • Thriving teams
      • Your way to leadership
      • Responsibility
      • The Theater
        • The Theater: Project
      • Lego Exercise
      • Complexity Games
      • The 4 Player Model
      • Communication Excercise
  • 🌏Systems
    • Introduction
    • Tasks and experiences
      • Coffee
      • Belonging
      • Worldview
      • Protopia
      • Personal Direction
      • Knowledge mapping
      • Purpose Speed Dating
      • Grand finale feedback
      • The Golden road
      • Intention
  • Host program
    • Introduction
      • Hosting journey overview
      • Role description
      • Expectations
        • Expectations - online host
      • Safety
      • Link to agenda
      • Gathering guide
    • Preparatory-work
      • Learning techniques and methods
    • Gathering 1
      • Self-board (Host edition)
      • Future context (Host edition)
      • Intention(Host edition)
      • Team support
      • Role and responsiblity
      • Levels of listening (Host edition)
      • Holding space
      • My practice (Host edition)
    • Gathering 2
      • Knowledge mapping
      • Knowing-doing gap
      • Quality of relationships
  • 📚Resources
    • Gathering prep old
      • Preparatory-work self
        • To do's
        • Advanced further reading
      • Preparatory work systems
        • Pre-gathering to do's
        • Preparatory work relations
          • Lectures
          • Pre-gathering to do's
          • Advanced further reading
        • Advanced further reading
    • Resource lists
      • Future Leaders recommended books
    • Hosting and facilitation(+Digital)
      • How to make the most of the Digital Space
      • Facilitation
  • Online program
    • Introduction
      • Gathering overviews
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  1. Toolbox

Play // Energizers

Energizers

It is games that give us something to do when there is nothing to do. We thus call games “pastimes” and regard them as trifling fillers of the interstices of our lives. But they are much more important than that. They are clues to the future. And their serious cultivation now is perhaps our only salvation.

—bernard suits, philosopher

There are two main reasons why we play games during gatherings: 1. To increase energy levels 2. To learn One of the Host's main challenge is to manage energy level, both up and down. Hosts can use an energizer or icebreaker as a brief activity to increase the energy level of participants by engaging them in physical activity. Having fun and laughter will also boost the participant's attention level, stimulate creativity, and break down any barriers between people and/or the topic of the training. In this section are a few examples underneath that can be used in bigger and smaller groups. Learn a few by heart so you always have them at hand should the moment need some more energy.

Learning through play is a term used in education and psychology to describe how people can learn to make sense of the world around them. Through play we as humans develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments which is a crucial aspect of navigating the unknown as leaders.

Five important elements of play are listed:

  • Play must be pleasurable and enjoyable.

  • Play must have no extrinsic goals; there is no prescribed learning that must occur.

  • Play is spontaneous and voluntary.

  • Play involves active engagement on the part of the player.

  • Play involves an element of make-believe.

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Last updated 4 years ago

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