Program
  • 😊Welcome
    • Update Overview
  • 🌐INTRODUCTION
    • What is Future Leaders?
      • Our Program
      • Method
      • Program Aims
    • Integrity and Commitments
    • How to make the most of it?
  • 🛠️Toolbox
    • Processes
      • Check-in / Check-out
      • My practice
      • Open Space
      • Group alignment
      • Team alignment
      • IDOARRT (meeting design)
    • Group Experiences
      • Commitment ceremony
      • Fishbowl
    • Play // Energizers
      • Zip, Zap, Boing
      • The Shouting Game
      • Sheriff
      • Start/stop
      • Rock, Paper, Scissor Championship
      • Mazunga!
      • Go Bananas
      • Donkey
      • Drawing Game
      • Swarming Sound Orchestra
      • Lightning Rod
  • 🙋‍♀️ Self
    • Introduction
      • Concepts - Self
      • Habits of mind - Self
        • Mindsets / Habits of mind
    • Tasks and experiences
      • Welcome to Future Leaders Participants Experience
      • Self-board
      • Group feedback
      • Future context
      • Define Success
      • Energy
      • Personal needs
      • Values
        • List of Values
      • The science of learning
      • Narrative
      • Thoughts
      • Feelings
      • Resistance
      • Habits
      • Agency
      • Leeway
      • Cognitive Problem solving
      • Acceptance
      • Test: Self-leadership assessment
  • 🤼‍♂️ Relations
    • Introduction
      • Concepts - Relations
      • Habits of mind - Relations
    • Tasks and experiences
      • Relationship mapping
      • Levels of listening
      • Trust
      • Eye gazing
      • Power-base
      • Healthy conflict
      • Thriving teams
      • Your way to leadership
      • Responsibility
      • The Theater
        • The Theater: Project
      • Lego Exercise
      • Complexity Games
      • The 4 Player Model
      • Communication Excercise
  • 🌏Systems
    • Introduction
    • Tasks and experiences
      • Coffee
      • Belonging
      • Worldview
      • Protopia
      • Personal Direction
      • Knowledge mapping
      • Purpose Speed Dating
      • Grand finale feedback
      • The Golden road
      • Intention
  • Host program
    • Introduction
      • Hosting journey overview
      • Role description
      • Expectations
        • Expectations - online host
      • Safety
      • Link to agenda
      • Gathering guide
    • Preparatory-work
      • Learning techniques and methods
    • Gathering 1
      • Self-board (Host edition)
      • Future context (Host edition)
      • Intention(Host edition)
      • Team support
      • Role and responsiblity
      • Levels of listening (Host edition)
      • Holding space
      • My practice (Host edition)
    • Gathering 2
      • Knowledge mapping
      • Knowing-doing gap
      • Quality of relationships
  • 📚Resources
    • Gathering prep old
      • Preparatory-work self
        • To do's
        • Advanced further reading
      • Preparatory work systems
        • Pre-gathering to do's
        • Preparatory work relations
          • Lectures
          • Pre-gathering to do's
          • Advanced further reading
        • Advanced further reading
    • Resource lists
      • Future Leaders recommended books
    • Hosting and facilitation(+Digital)
      • How to make the most of the Digital Space
      • Facilitation
  • Online program
    • Introduction
      • Gathering overviews
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  1. Toolbox
  2. Play // Energizers

Sheriff

Sheriff is a group game, played in a circle, where participants must react quickly or face elimination. One person stands in the middle of the circle as "the sheriff", pointing at other players who must quickly crouch while those on either side of them quickly "draw". A good activity to generate laughter in a group. It can also help with name-learning for groups getting to know each other.

Step 1:The group stands in a circle. One person stands in the middle as the sheriff. Step 2:The sheriff quickly spins around and then points straight at one person in the circle and says "bang!"The pointed-at person crouches as quickly as possible. The two people standing next to the pointed-at person must quickly point at each other, shouting each other's names.The person who is last to shout the name of the other is out of the game. Unless, the pointed-at person in the middle of those two does not crouch in time. In that case, that person is eliminated.When there are only two people left, they stand with their backs to each other in the middle of the room. The sheriff calls out random numbers. On every uneven number the pair takes a step away from each other. On the first even number they draw, quickly spinning around and then shooting. The quickest draw is the winner.

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Last updated 4 years ago

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